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AI Insights · Timothy · January 2025

Top 5 Third Person Games Performance in Oceania Q4 2024

Explore the performance trends of the top five third-person games in Oceania during Q4 2024, highlighting their downloads, revenue, and active users on a unified platform.

Top 5 Third Person Games Performance in Oceania Q4 2024

In the fourth quarter of 2024, the top third-person games on the unified platform in Oceania demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:

Last War:Survival by FUNFLY PTE. LTD. showed a robust increase in weekly revenue, peaking at approximately $778K by the end of October. Downloads started at 39.7K and saw a dip mid-quarter but recovered to 39.7K by the end of December. Active users began at 101.5K, gradually decreasing to 65K mid-quarter, before climbing back to 70.6K at the close of the quarter.

Subway Surfers from Sybo Games ApS maintained consistent weekly revenue around $2K to $3K. Weekly downloads increased towards the end of the quarter, reaching 29.3K in late December. Active users showed an upward trend, starting at 328.6K and reaching 358.5K by the end of the year.

Going Balls by SUPERSONIC STUDIOS LTD experienced stable weekly revenue, fluctuating around $300 to $500. Downloads peaked at 14K in late December, while active users rose to over 73K towards the quarter's end.

Epic Plane Evolution from Voodoo saw a gradual increase in revenue, peaking at $2.1K at the end of December. Downloads began at 6.6K, with a notable drop mid-quarter, and ended at 3.8K. Active users increased from 7K to 18.2K over the quarter.

PUBG MOBILE by Tencent Mobile International Limited experienced fluctuations in revenue, peaking at $302.5K in late October. Downloads remained steady, averaging around 8K, while active users showed a recovery from 34.1K to 33.3K by the quarter's end.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025